![]() But it's also arguably the most artistically interesting city in the whole GTA series. It's a one-off stylistic curio that Rockstar has never, to date, revisited. ![]() Based on apocalyptic visions of the future from '70s and '80s cinema, this was a dramatic change of scenery for a series that was only one game deep. But GTA 2 took players to Anywhere City, a retro-futuristic metropolis with a dystopian sci-fi feel. The first game was set in fictional versions of real American cities, which would become a standard for the series. ![]() This sequel retained the series' trademark top-down perspective, but refined the visuals and AI and transported us to a peculiar new setting. In the fall of 1999, two years after the original Grand Theft Auto took the world by storm, developer DMA Design released GTA 2. ![]()
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